I'm a freelance writer and regular contributor to sidequest.zone.
A Brief History Of Cartoon Network's Toonami
The history of Cartoon Network's Toonami has had more ups and downs than most. Despite putting out some of the best Cartoon Network programming of all time, it still managed to get canceled (temporarily) in 2008. Some consider it a defining childhood experience, and seeing as it's been on the air for decades (longer than some of its viewers have been alive), that may be true.
Here Are The Real Reasons Your Favorite Video Game Developers Keep Releasing Terrible Games
Even the best video game developers release awful games. But why? Well, video games are a massive gamble, and in some ways making a video game is even riskier than making a movie. It's an unstable, rapidly moving market, and it seems like every other day another plate of hot garbage is served to players. While that's the overarching reason big-name AAA studios occasionally end up putting out a complete flop, the full story is much more nuanced than that.
Rose-Colored Gaming: Bayonetta and the Big Sexi
Joesph Langdon shares the life lessons Bayonetta has to offer: love, confidence, and the big sexi.
Get Your Game On: Targeted Harassment, Emotional Abuse, and Overwatch Hamsters
Allegations of harassment make up this week’s gaming news, along with a new Overwatch hero and some deals to hurt your wallet.
Crashday Gives Us a Taste of 2006 with Cult Racing Game Revival
As good little video game aficionados, we (Joesph Langdon and Stephani Hren) kicked off our foray into Crashday: Redline Edition by dipping our toes into the game’s storyline. Like many racing games, Crashday’s storyline is just a thin wrapper for the game’s fast-paced car wrecking action, so it wasn’t surprising to find that the campaign wasn’t really the highlight of our Crashday experience—though it would have been nice if it had included a short tutorial so that we didn’t waste time trying to track down the right button for our rockets.
Review: Pankapu Needs More Faith in its Own Story
It’s clear the developers have a lot of love for Pankapu, right down to its conception. In an email, Jimmy Kalhart, co-founder of Too Kind Studio and game designer/storyteller on Pankapu, writes, “We conceived PANKAPU as a tribute to the games we loved, especially the ones from the 90’s [sic] which we grew up with … titles like Super Mario, Zelda, Sonic, Megaman [sic], Castlevania, Rayman, etc.” Too Kind’s reverence for these titles is apparent in every aspect of the game design, in the best way possible.
Tacoma, Surveillance, and Confronting My Fear of Corporate Culture
When I was in high school, I decided that I would never work an office job. Unlike what the popular narrative dictates, it wasn’t because I was a free spirit, didn’t want to end up like my parents, or anything like that.
It was because I was afraid.
My name is Joesph Langdon, and I’m terrified of corporate culture.
WWAC’s PAX West Awards: Smooching Our Way Through The Show Floor
This year’s PAX West was a whirlwind, as always. With three of our writers on site for most of the convention, we decided it was in everyone’s best interests to wrap our favorites up in one tidy article, spotlighting the individual achievements of each.
While we can’t cover every single game we played at the convention, we can certainly share our favorites in a variety of categories with you. From cooking to smooching to stumbling through darkened caves, these are the best games we played at ...